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Martin Sauter is a digital artist & designer

Since 1992 I have worked on over 20 shipped titles for computer and videogames both retail and digital distribution models
Head

Fast Racing Neo

Job:
Genre:
Platform:
Developer:
Publisher:
Release:
Art Direction, all Ingame Graphics
Sci-fi Racing
Nintendo Wii U
Shin'en
Nintendo/eShop
December 2015, September 2016(DLC/Retail EU)

The Press

"...Its gorgeous graphics, incredible sense of speed and steep challenge make for a unique racing game on the system."

Nintendolife 9/10


"...Fast Racing Neo made a strong impression right off the bat, and is easily one of my favorite games this year."

Destructoid 9/10


"...The levels are well designed and insane, and whether you're rushing down a desert with mechs smashing around and giant sand worms, or dodging meteors on the outside of a spaceship, Fast Racing Neo is just a great experience."

Darkstation 4.5/5


Screenshots

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