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Martin Sauter is a digital artist & designer

Since 1992 I have worked on over 20 shipped titles for computer and videogames both retail and digital distribution models
Head

Jett Rocket II - The Wrath of Taikai

Job:
Genre:
Platform:
Developer:
Publisher:
Release:
Art Direction, all Ingame Graphics
Platformer
Nintendo 3DS
Shin'en
Nintendo/eShop
November 2013(US/EU)

Jett Rocket - The Wrath of Taikai is the successor to the WiiWare game released in 2010. While the first title was a 3D action adventure, the second title mixes 2D and 3D platforming and is closer to the classic approach of this genre.

The Press

"...A pure platformer if ever there was one, Jett Rocket II: The Wrath of Taikai continues its predecessor's line of top precision platforming and striking visuals..."

Cubed3 7/10


"...When it comes to the game's visuals, Jett Rocket II - The Wrath of Taikai lives up to Shin'en Multimedia's typically high standards. Character models and environments are detailed, and the game also runs at 60 frames per second, even with 3D enabled. It's incredibly smooth to play..."

NintendoLife 7/10


"...Shin'en has always pushed Nintendo hardware graphically and Jett Rocket II: The Wrath of Taikai is no different. The color palette is outstanding, Jett Rocket looks great, and the boss battles are big and colorful. The textures look great and everything manages to move very smoothly throughout the adventure. ..."

NintendoEnthusiast 8/10


Screenshots

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